<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Skew Your Mind</title>
	<link>http://www.skewyourmind.com</link>
	<description>Let's adjust that thought</description>
	<lastBuildDate>Tue, 06 Jul 2010 00:04:49 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>Where Are MY Documents</title>
		<description><![CDATA[Keep away the clutter from My Documents.]]></description>
		<link>http://www.skewyourmind.com/when-my-docs-stopped-being-mine</link>
			</item>
	<item>
		<title>The &#8220;Why&#8221; behind Furries</title>
		<description><![CDATA[A little insight into the “Why” of the Furry Community.]]></description>
		<link>http://www.skewyourmind.com/the-why-behind-furries</link>
			</item>
	<item>
		<title>Tables for Design</title>
		<description><![CDATA[There has been a lot of speculation recently around using Tables in modern web design. I&#8217;d like to set the record straight. Long ago in the beginning of HTML even before CSS; tables were created for the single purpose of holding tabular data, it wasn&#8217;t for a while that people began using tables to design [...]]]></description>
		<link>http://www.skewyourmind.com/tables-for-design</link>
			</item>
	<item>
		<title>Web 2.0 Concept VS Aesthetic</title>
		<description><![CDATA[Web 2.0 is a buzzword (or buzzphrase I suppose) that is used often these days; and for good reason as the majority of our internet incorporates at least a variety of web 2.0 elements. As Claire recently pointed out in her article (Re)Discovering Web 2.0 it&#8217;s difficult to find any website that lacks anything web [...]]]></description>
		<link>http://www.skewyourmind.com/web2point0-conceptvsaesthetic</link>
			</item>
	<item>
		<title>Third Person Socialization</title>
		<description><![CDATA[Socialization without public schools, how I’ve adapted to society without these experiences.]]></description>
		<link>http://www.skewyourmind.com/third-person-socialization</link>
			</item>
	<item>
		<title>Modern Customization</title>
		<description><![CDATA[Maintaining the balance between customization, stability, and consistency.]]></description>
		<link>http://www.skewyourmind.com/modern-customization</link>
			</item>
	<item>
		<title>I&#8217;m back baby</title>
		<description><![CDATA[The typical old excuse shall be used again now, school kicked me in the rear with homework and so I pretty much ignored this blog knowing I couldn&#8217;t keep up with my weekly deadline. So, to compensate I will be changing this blog to a bi-weekly entry release schedule. I feel like a week can [...]]]></description>
		<link>http://www.skewyourmind.com/im-back-baby</link>
			</item>
	<item>
		<title>Replayability</title>
		<description><![CDATA[Why do so many continue to play the same video game consistently?]]></description>
		<link>http://www.skewyourmind.com/replayability</link>
			</item>
	<item>
		<title>Saving Systems</title>
		<description><![CDATA[Innovation in modern video game saving usually ends in disaster unless handled with care, how should games save?]]></description>
		<link>http://www.skewyourmind.com/save-systems</link>
			</item>
	<item>
		<title>Vertical Progression</title>
		<description><![CDATA[Designing with vertical space in mind. How do we keep the viewers interest?]]></description>
		<link>http://www.skewyourmind.com/vertical-progression</link>
			</item>
</channel>
</rss>
